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A film directed by Joseph Jones.
In a sprawling urban metropolis, six kids try to bring some color and style to their drab city through graffiti, while trying to stay out of trouble along the way. This was my senior capstone film where I worked on Visual Development, 2D Clean-Up Animation, and 3D Environments and Layout.

(This film has completed its SCAD Cut and the Final Cut is currently in production.)
The Tag Team
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The cast of characters of the story of Tag Team follows. Created and designed by Joseph Jones, these characters have gone through many changes during production.

 

I made sure to learn and study how to draw and animate these characters in preparation for production.

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From right to left: Coby, DJ, Kiki, Slick, Riley, and Biggz (All initial concept designs) | Procreate

 

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DJ Sketches | Procreate

 

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Kiki Animation Loop | Rough Animator

 

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DJ, Kiki, and Slick Sketches | Procreate

 

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Rat Team Promotional Image | Procreate

 

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Tag Team Plushies Concept Art | Procreate

 

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Tag Team Christmas Promo | Procreate

 

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Tag Team x FNF Crossover | Procreate

 

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Coby and DJ Parappa Worship (Joke Comic) | Procreate

 

Visual Development
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Designed and developed props, environments, style frames, and other promotional illustrations for the film

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Tag Team Poster and Color Development | Procreate

 

Tag Team Poster Sketches | Procreate

 

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Dumpster Designs for Tag Team | Procreate

 

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Dumpster Designs for Tag Team | Procreate

 

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A scene where DJ and Riley are on top of the train in pursuit to save their friend Coby. It is a nightime scene and using all these purples and yellows help make this scene feel alive and upbeat.

 

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Dumpster Designs for Tag Team | Procreate

 

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Tag Team is a hybrid film so there are shots set in a 3D environment. I was responsible for making sure the characters looked like they belong in this world. Giving it a cartoon feel! I handled modeling, textures, lighting, camera movement, and animation.

3D Environment
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This was a test environment to see what the textures, shaders, and line art effects would look like in the 3D space with the characters included. 

[Additional modeling and texturing by Allyanna Laurel and Ash Washburn.]

Individual renders of the buildings used for the set that were used throughout production.

[Responsible for all except texture design]

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Lighting concept | Procreate

 

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The exterior of the Hideout Set - Modeling and texturing process  | Blender

 

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The development of the interior of the Hideout and the sewer area setting up the lighting and populating the set with a mix of 2D and 3D props.

[Additional texturing by Ash Washburn, Peyton Munson, Joseph Jones, and Allyanna Laurel]

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The Hideout is the Tag Team headquarters! This is where the group gathers and do their thing.

A warm contrast to the cools of the sewer where this place is located within it. It may be a little dirty and grungy, but it's home to our team and that’s how they like it!

 

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Final Look featured in the film.

 

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2D Object and Textures for the Hideout | Procreate

 

Final Composite of this Hideout shot | Blender

 

[Rough and Clean-up Animation completed by Joseph Jones, Forrest Brice, K Stone, Braden Wolf, and myself.]

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Final look of the Alley Set | Blender

 

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Final composite of this shot from the Alley sequence & Clean-up Animation

 

[Additional textures by Ash Washburn, Lina Yoo, Allyanna Laurel, and myself]

[Rough and Clean-up Animation completed by Joseph Jones, Caleb Chalker, and Em Serrano.]

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Entire view of the Alley environment set | Blender

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Textures and 2D assets used for the scene | Procreate

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Initial COBY! grafitti

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2D Layout
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I was also responsible for creating 2D Layouts for the film. I made sure to follow the aesthetic Tag Team has within the already created layouts to keep them consistent.

Sketch by K Stone

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Biggz Parkour Shot | Procreate

Sketch by K Stone

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Store Front Layout | Procreate

Shape City (Night) Pan Layout | Procreate

Sketch from animatic by Joseph Jones

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Cop Car Interior Layout | Procreate

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Sketch from Animatic by Joseph Jones

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